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Pay in 4 interest-free payments of $7.15 Learn more
Ships within 48 hours · Estimated delivery Sep 1 - Sep 6
Romping Club gains +1 [Power] until end of turn
destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn
Set: Promo Finish: Cold Foil Rarity: Promo Whenever you play a card with an effect that deals arcane damage
Set: Outsiders Finish: Rainbow Foil Type: Action Rarity: Majestic Class: Assassin / Ranger Cost: 0 Each hero puts an attack action card from their graveyard face down into their arsenal
Go again Temper (If you defend with Crater Fist
Orbitoclast (OUT008) [OUT008] (Outsiders) Cold Foil FAB100 Romping Club gains +1 [Power]Set: Outsiders Finish: Cold Foil Type: Weapon Subtype: Dagger (1H) Rarity: Majestic Class: Assassin Power: 1 Once per Turn Action {2 Resource}: Attack. Go again Piercing 1 (If this is defended by an equipment, it has +1 Power.) When this hits a hero, the next time they defend with 1 or more 'non attack' action cards this turn, those cards have 1 Armor while defending.